Evidence-led conversational simulation

Interview the people.
Test the evidence.
Write the report.

An evidence-led investigation game for assurance teams, students and mystery players. The people you contact know parts of the story. Your job is to establish what the evidence can actually support.

The local-state IT-audit prototype is live. Accounts, voice interviews and creator uploads are not live yet.

Case preview

Choose whom you would contact first.

Each route offers a partial view. Select a person to inspect the interview brief and the kind of evidence they may help establish.

Case HBR–26–041Contact directory
4 of 6 shown
Interview briefPreview only

Maya Chen

Head of Customer Operations

Owns the complaints target and believes the new triage process is working as designed.

May help establish
Policy intent, operational ownership and the original performance claim.
Useful opening
Ask how resolution quality is monitored after a complaint is closed.
In a live case, the interview is recorded in the investigation ledger and bounded by this character’s authorised facts.

The evidence boundary

Conversation is the interface. Evidence is the system.

Generative dialogue can make an interview feel natural. It cannot be allowed to invent the event history, the control environment or the answer used for assessment.

01

Witnesses stay inside the case

Each character can express only facts authorised by the scenario. They can be sincere and incomplete without inventing evidence.

02

Conversations have continuity

A character can remember earlier interviews with the same investigator—or, in team mode, the same investigation team.

03

Conclusions face the ground truth

The final report or theory is tested against acquired facts, contrary evidence and authored conclusion criteria—not a model’s opinion of the prose.

  1. 1
    BriefUnderstand the mandate
  2. 2
    InterviewAsk, listen, follow up
  3. 3
    CorroborateAcquire and test evidence
  4. 4
    ReportSubmit defensible findings

A scenario studio and marketplace

Turn a case into an investigation people can enter.

Organisations will be able to upload private training scenarios. Independent creators will be able to submit detective cases for review, publish approved investigations, and receive a share when paying customers play them.

Creator control

Authors define the ground truth, character knowledge, disclosure gates, evidence and acceptable findings. The platform validates integrity and runs the conversation layer.

Publishing workflowPlanned
  1. 01
    AuthorScenario facts, people and evidence
  2. 02
    ValidateContradictions, gates and finding tests
  3. 03
    ReviewRights, safety and playability checks
  4. 04
    PublishPrivate library or paid catalogue
  5. 05
    EarnUsage ledger and creator payout

Designed beyond one channel

The case stays stable as the room changes.

Launch path

Browser voice + text

Natural interviews in the browser, with a full text channel for accessibility, testing and low-audio environments.

Next channel

Telephone and reception

Call a case line, choose a character through a receptionist or IVR, and continue the same controlled investigation.

Presentation layer

Video-room simulations

Familiar meeting-room treatments can make each contact feel different without changing the evidence rules underneath.

Group play

Shared team memory

Characters can remember interviews conducted by another member of the same team, rewarding coordination and handover quality.